![]() ![]() ![]() But still was a small step above the Saturn game if played o the right PC back then. 7.1 API 8 System requirements 9 Notes 10 References Key points. 3.1 Configuration file(s) location 3.2 Save game data location 4 Video 5 Input 6 Audio. 2.1 Fixing graphical glitches on modern systems 3 Game data. This one didn't have DX rendering as far as I know. Daytona Daytona USA: 1996: Daytona USA: Deluxe: 1997: Contents. Made by SEGA-AM2 Co., LTD., Sega AM3 R&D Division and published by Expert Software, Inc., SEGA Enterprises Ltd., this racing / driving game is available for free on this page. There was also a port of the vanilla Daytona USA for Windows '95 as well. Daytona USA Deluxe Windows - 1996 4.49 / 5 - 34 votes Download 68 MB Description of Daytona USA Deluxe 1996, the year Daytona USA Deluxe was released on Windows. I remember buying this one for less than 10 dollars back in the day and having some fun with it. The beginner track, Three-Seven Speedway (or 777 Speedway), is the most famous. The Direct X implementation does have this weird layer of fog though, but it does offer texture correction and some primitive AA options. It was only subsequent ports and the games official soundtrack that named them. It was still pretty no-frills, I believe the resolution could only max out at 800圆00 (though it was moddable through a cfg file) and the framerate was sadly locked at 30 (at least I think it was?), but back in the day, with the right gamepad it played better than the Saturn game. Daytona USA Deluxe is an old Windows 95 port of CCE but it does have a much more stable framerate and higher resolution graphics and even DirectX support. I could also add Daytona USA Deluxe to this list and place it a notch above Daytona CCE for the Saturn. I own the game for the 360, and I never really saw anything wrong with this port.
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